Try setting the style to Jersey_Barrier and then changing the attr baseMiddle_asset to the tapered base asset. The tapered base asset in ESRI.lib/assets/Fences/Objects/taperedBase.obj looks similar to your first image. This would also mean the hilly segments would get sheared assets, but maybe this is ok for you.Īlternatively, you could apply the rule ESRI.lib/rules/Fences/Fence_On_Graph.cga to your street shape. Using alignScopeToAxes(y) before inserting the object would make sure the asset is extruded upwards, which would mean that you could avoid those disconnecting cuts you get between the hilly segments. Make your own asset to use with insertAlongUV by exporting your own creation to obj. split in v to split along the street split in u splits across the street) and insertAlongUV to maintain the curved nature of the streets. If you want to design your own rules, you could use operations like split in uv space (i.e. I would recommend starting with street shapes since they have UVs that curve with the street as it curves to the left and right and goes up and down hills. Street rules are like programming on shifting sand. However, in my experience, the envelope operation is very sensitive to starting geometry (I still don't have raised crosswalks for this reason.). For example, if you can insert a thin base using the insertAlongUV operations, then component split the top of that shape with a = might keep it in one shape. : - see the operator), did not work on street shapes to consolidate this segmentation behavior into one shape. It might work now, but previously the comp operation (= vs. There are likely other ways to set up the shape. It is possible the envelop operation is not what we want here.ģ. Use insertAlongUV with predesigned shapes/3D models. Keep the street shapes as straight as possible. You can see how the complete street rule by comparison is depending on inserted shapes/models, simple extrusions, and textures.ġ. Notice how, the curved non-straight street broke multiple times based on the shapes articulations. I applied the TOD.cga rule in the Land_Use folder of the Complete Street repo linked above to three different streets, each manipulated differently. As a result, it is typically recommended to stick to UV based operations (insertAlongUV changed much of what was possible in the Complete_Street.cga rule for this reason). I think I do.Something to remember about street shapes is that they dynamically segment themselves technical when exposed to curves. Editing a Library Project File (.scutlib2).Saving and opening a Library Project File (.scutlib2).Downloading and Installing SCAL Lib It Up 2.Adding elements from the Shapes Library to the mat. In this video tutorial, you'll learn about: Do not create library files for ALL of your SVG files, only those that you use VERY often, like simple shapes, scallops etc. If you want to have your entire SVG collection accessible from within Sure Cuts A Lot, check out the Personal Library tutorial. Note: We recommend that you use libraries sparingly. You can download SCAL Lib It Up 2 from by clicking here! A library is a collection of SVG files that is accessible under the Shape Library window in Sure Cuts A Lot 2. SCAL Lib It Up 2 allows you to create custom libraries for use in Sure Cuts A Lot 2.
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